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mxnet
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Engine that schedules all the operations according to dependency. More...
#include <dmlc/base.h>#include <algorithm>#include <memory>#include <functional>#include <vector>#include "./base.h"

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Classes | |
| class | mxnet::engine::CallbackOnComplete |
| OnComplete Callback to the engine, called by AsyncFn when action completes. More... | |
| class | mxnet::Engine |
| Dependency engine that schedules operations. More... | |
Namespaces | |
| mxnet | |
| namespace of mxnet | |
| mxnet::engine | |
| namespace of engine internal types. | |
Typedefs | |
| typedef Var * | mxnet::engine::VarHandle |
| Variable pointer type, usually hold by user used to specify dependencies. More... | |
| typedef Opr * | mxnet::engine::OprHandle |
| Operator pointer type, usually hold by user. More... | |
Enumerations | |
| enum | mxnet::FnProperty { mxnet::FnProperty::kNormal, mxnet::FnProperty::kCopyFromGPU, mxnet::FnProperty::kCopyToGPU, mxnet::FnProperty::kCPUPrioritized, mxnet::FnProperty::kAsync, mxnet::FnProperty::kDeleteVar } |
| Function property, used to hint what action is pushed to engine. More... | |
Engine that schedules all the operations according to dependency.
Copyright (c) 2015 by Contributors
1.8.11