| 
 mxnet
    
 | 
Engine that schedules all the operations according to dependency. More...


Go to the source code of this file.
Classes | |
| struct | mxnet::engine::Var | 
| base class of engine variables.  More... | |
| class | mxnet::engine::CallbackOnComplete | 
| OnComplete Callback to the engine, called by AsyncFn when action completes.  More... | |
| class | mxnet::Engine | 
| Dependency engine that schedules operations.  More... | |
Namespaces | |
| mxnet | |
| namespace of mxnet  | |
| mxnet::engine | |
| namespace of engine internal types.  | |
Typedefs | |
| typedef Var * | mxnet::engine::VarHandle | 
| Variable pointer type, usually hold by user used to specify dependencies.  More... | |
| typedef Opr * | mxnet::engine::OprHandle | 
| Operator pointer type, usually hold by user.  More... | |
Enumerations | |
| enum | mxnet::FnProperty {  mxnet::FnProperty::kNormal, mxnet::FnProperty::kCopyFromGPU, mxnet::FnProperty::kCopyToGPU, mxnet::FnProperty::kCPUPrioritized, mxnet::FnProperty::kAsync, mxnet::FnProperty::kDeleteVar, mxnet::FnProperty::kGPUPrioritized }  | 
| Function property, used to hint what action is pushed to engine.  More... | |
Engine that schedules all the operations according to dependency.
Copyright (c) 2015 by Contributors
 1.8.11